
AI Presentation Research
AI working for our brand, not our brand working for it.
PROCESS STRATEGY
AI EVALUATION
CREATIVE LEADERESHIP
*Disclaimer - this presentation was a total of 43 slides; I'm not doing that to you ^^
Overview
This project didn't start as a research initiative. It started as a frustration. Early in a new role, a significant portion of my work involved building partner-facing presentation slides, which were repetitive, mechanical, and draining creative energy that could have gone elsewhere. Rather than absorb it quietly, I brought it to my manager and director. The conversation that followed led to a clear question: could AI help us work smarter here? That question became a full research initiative; self-directed, methodologically rigorous, and ultimately presented to two creative audiences across the company.
Solution
To evaluate AI presentation tools fairly, I built a consistent testing framework before touching a single platform. Every tool received the same prompt and was scored across five weighted categories: Speed, Visual Quality, Content, Editability, and Reliability, with a maximum of 30 points total. Six tools were tested: Gamma, Voxdeck, Slidebean, Napkin.ai, Chatslide, and Microsoft Copilot. Equal time, equal effort, equal conditions.
Gamma emerged as the strongest overall performer: fast, visually considered, and capable of producing content that felt considered rather than generated. The remaining tools were limited in different ways but unified by the same core problem: they optimized for output volume over creative quality.
The broader finding wasn't about any individual tool. Every platform, to varying degrees, asked us to adapt to its constraints rather than amplifying our own. We were trying to make the AI work – instead of finding AI that works for us. That distinction became the thesis of the presentation.
Solution
I presented findings to my immediate creative team and then to the broader company creative team. The discussion that followed moved the conversation from individual experimentation to collective strategy. Gamma was adopted as a resource for ideation and structural inspiration. A starting point designers could refine rather than a finished product to ship. Creative leaders began evaluating tools against budget, and the team landed on a shared framework for how to assess AI tooling going forward.














ROLE
ASSOCIATE PRODUCT DESIGNER
TOOLS
FIGMA
FIGMA SLIDES
PITCH.AI
PITCHDECK
CHATGPT
CLAUDE
GAMMA
SLIDEBEAN
VOXDECK
NAPKIN.AI
CHATSLIDE
COPILOT